" Education is all about how we can change ourselves, it's not about getting degrees. "
Ankit R. Patel
नमस्ते, Let's Talk!
16th International ACM Conference on Automotive User Interfaces and Interactive Vehicular Applications
(AutomotiveUI)
September 22-25, 2024
Stanford, CA, USA
Human And Technology : Design-Centered Human Activity
September 22, 2024
In today’s fast-paced society, most individuals commute either by personal vehicle or public transportation. User preferences and requirements are crucial, with design playing a significant role. The nature of design should be such that it is both inclusive and assimilative, and its purpose is to propel innovation and progress while also improving the quality of life of the user. That is why a general focus was given to the user-centered design approach while developing vehicles, especially, cabin (cockpit) design. With prioritizing the user activities, it is interesting to explore how users’ experience and behavior vary through the application of different design approaches. Nevertheless, existing literature has significantly overlooked the impact of design approaches on “human activity". Therefore, the main objective of the workshop is to examine the relationships between activity-centered design and user behavior.
The aim of this workshop is to open up a discussion amongst scholars and practitioners in the automotive sector about the following topics, among others:
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User needs and requirements with various design environments
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User-friendly designs for user activities inside the cabin
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Human factors associated with different design features within cabin environments
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User behavior changes due to various design-based features
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Various design modules for in-cabin environments
With a focus on "users' activities," this workshop adds to the literature on user-centered design, human factors, and in-vehicle technology. Keeping this in mind, the workshop will seek to answer the following research questions (RQ):
RQ1: In what ways does the activity-centered design approach influence the behaviors of the users?
RQ2: What factors define and shape human behaviors in terms of user knowledge, acceptability, user experience, and safe behaviors regarding future vehicles?
RQ3: How might future design promote inclusion and assist people in varied activities?
Location (Room No.): TBD
Introduction (09:00 To 09:15)
Introduction and discussion of the workshop’s objectives.
Expectation setting among the organizers and workshop participants.
Keynote Address 1 ~ Onsite (09:15 To 09:55)
Shashank Mehrotra, Honda Research Institute, USA
Title: "TBD"
Keynote Address 2 ~ Online (09:55 To 10:35)
Dalila Szostak, Google, USA
Title: "TBD"
Break (10:35 To 11:00)
Break for tea/coffee and informal networking.
Session#1 ~ (11:00 To 11:45)
Open discussion among participants (in groups) on various parameters/factors that play a pivotal role in human activities due to various design concepts.
Session#2 ~ (11:45 To 12:30)
Informed by Session 1 discussion, participants will create an affinity diagram. More extensive discussion on the factors presented by the participants.
Closing ~ (12:30 To 01:00)
Discussion on the learning outcomes from the workshop, future challenges, and how to address these challenges and opportunities.